It's satisfying growing your fragile starters to champions, but it's using those old hands to protect and teach the young ones that's key. At its hardest it's a bloody, desperate war across multiple generations. The middle is a perfect blend of tactical and character-driven decisions. Lower difficulty levels are a robust roleplay with the drama in your hands. Wildermyth integrates all this wonderfully into its design. My latest retired to become a judge, imparting her wisdom to the daughter of the friend who died saving her life. ![]() A hero might fall in love, take up painting, or walk off one night, and return months later withdrawn and sad. ![]() Another group won fourteen years of peace between chapters. By the finale the world was saved, but permanently marred. I was too slow in one chapter, and never unravelled the enemy plot.
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